There are a ton of snazzy marble skins to unlock and play as!Īnother great feature that adds to the replay value of the game is the online leaderboard! Every level has its own leaderboard with top times, and you can view these runs at any time to learn from them, or race against them as a ghost! When I first learned about this feature it blew my mind, and really helped me push myself to learn and beat the harder levels as fast as I could. I’m pretty stubborn and would sometimes take 25 or so attempts to get a trophy, with me barely missing it a lot of the time and then flying off the level. To be fair, the trophies are meant to be a bonus challenge objective, and they only unlock cosmetics so they can afford to be challenging, but damn! A lot of the trophies are placed in such a way that you have to abandon the goal of the level entirely and shoot yourself toward them at a high speed repeatedly until you get them. It got pretty redundant after a while, because I already knew what trophies were and that they unlocked skins! Also, some of the trophy placements were less intuitive than others. I personally liked the ‘Green Dragonscale’ marble the most! One small annoyance for me though was that every time I picked up a trophy there would be two pop up windows, with the first one always saying ‘You found a trophy!’ and the second window saying what skin was unlocked. On most levels there is a hidden ‘trophy’ stashed away to find, which will unlock a new marble skin when collected! These are purely cosmetic, and can make your marble look really cool. There is a fair amount of replay value in Marble It Up, to keep things decently fresh and make things more interesting than just reaching the goal. Look at all those diamonds in the bottom left corner! On each course you get a medal ranking for your recorded time, from bronze to gold, and a ‘diamond’ ranking if you’re a master of the course! I tried to get as many diamond times as I could, and I had to at least get diamond times on all of chapter 1. I replayed a lot of the levels many times, and managed to sink around 5 hours into the game. I’m a huge fan of non-obtrusive tutorials in games, where they respect your intelligence and just let you play! There are 4 chapters in the game, each with around 10 levels in them, for 40 total levels. Sometimes a level will teach how to use a power-up or avoid a new obstacle, and then the next level will combine these two in a way you never expected! You’ll encounter slippery ice floors, moving platforms, gravity changing ramps, rotating gears and more throughout the games levels! The tutorials that pop up are also very quick and easy to understand, making it easier to learn while you’re playing. Marble It Up does an amazing job of easing players into its mechanics while teaching them, and constantly evolving in difficulty as it builds upon mechanics from previous levels. There are other control options you can change to also, if you don’t like the default setup. You can also press ‘B’ to jump and ‘Y’ to use any power-ups you have! The ‘minus’ button on the left joycon functions as an instant level restart, which is super handy for the more challenging levels. The core gameplay is simple, just roll the marble to the end of the level! You use the left stick to roll your marble, and the right stick to rotate the camera. I’ve played through all of the levels, getting the best times that I could on all of them, and now I want to share my thoughts on the game with you! At the time I’m writing this, it costs $20 to purchase. Marble It Up was released on Sep 28th, 2018 for the Nintendo Switch, and I bought it almost immediately after it came out. I loved playing Marble Blast Ultra back on the Xbox Arcade, so I was extremely excited when I saw that a spiritual successor called “Marble It Up!” was coming out! Marble It Up was developed by Bad Habit Productions with a team of 11 people, many of whom had previous development experience on Marble Blast Ultra! In fact, Alex Swanson was the lead level designer for both games, so you know it’s gonna be good! The easy to pick up controls, the fun and challenging levels, and the simple yet captivating goal of getting your marble to the goal at the end of the level. I’m personally a huge fan of physics-based marble puzzle games.
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